When it comes to building your ship in Starfield, selecting the appropriate parts is crucial for optimal performance in both travel and combat. Among these parts, engines play a vital role in a ship’s mobility, while Grav Drives are essential for executing Grav Jumps between star systems. However, one type of ship part often leads to confusion – ship suppressor weapons. Let’s take a closer look at what ship suppressors do in Starfield.
Understanding Ship Suppressor Weapons in Starfield
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Discover the power of suppressor weapons in Starfield, designed to target and disable essential ship systems. While they may inflict lower damage to a ship’s overall health, suppressors are highly effective at taking down key components such as Engines, Shields, and Grav Drives. To make the most of these weapons, it’s crucial to first deplete your opponent’s shield. Utilize your Targeting Control Systems skill or focus fire on the desired ship part, then unleash the suppressor to render it inoperable.
When it comes to equipping suppressors on your own ship, strategic decision-making is required. As ships can only accommodate a maximum of three different weapons, you’ll need to carefully choose which one to replace. Consider keeping a Laser weapon for decent Hull damage, and sacrificing a Ballistic weapon, for example. Alternatively, you might opt to retain a Missile Launcher to balance out the trade-off. Ultimately, the choice is yours, and you can customize your setup according to your play style and preferences.
Discover the Top Ship Suppressor Weapons in Starfield
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In Starfield, the suppressor weapon you can install on your ship is heavily influenced by its Class, which is determined by your Reactor. The ship Classes are categorized as Class A, Class B, and Class C, which are indicated in the top-right corner of the Ship Builder interface. To help you make the best choice, here are the top suppressor weapons for each ship Class:
- Class A – Nullifier 1750 Suppressor
Range: 800
Fire Rate: 1.5
Hull DMG: 1
Shield DMG: 1
Electromagnetic DMG: 48
Max Power: 3
Crew Capacity: 0.5 - Class B – Firebolt 4000 Suppressor
Range: 800
Fire Rate: 1.25
Hull DMG: 1
Shield DMG: 1
Electromagnetic DMG: 47
Max Power: 3
Hull: 5
Crew Capacity: 0.5 - Class C – Fulminator 8000 Suppressor
Range: 800
Fire Rate: 0.80
Hull DMG: 1
Shield DMG: 1
Electromagnetic DMG: 58
Max Power: 3
Hull: 8
Crew Capacity: 0.5
Are Ship Suppressors Worth Using in Starfield?
If you want to prevent enemies from evading your attacks or retaliating, ship suppressor weapons can give you a significant advantage in battle. While they may not deal a lot of damage, their utility is unparalleled. These weapons are particularly useful if you enjoy capturing enemy ships and selling them for profit, as disabling their engines is a crucial step in the process.
If you’re interested in other ship components, check out our comprehensive guide on the best ship cockpit in Starfield.
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