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Mastering Angry Mar’hyah: A Complete Guide to Keep Scratch in Baldur’s Gate 3

If you’ve played Baldur’s Gate 3, there’s no doubt that you’ve fallen in love with Scratch, the best boy in the world. But did you know that Scratch still has a family out there? Yes, you read that right! You have the opportunity to reunite Scratch with his beloved family, although it may not necessarily be in his best interest. Let’s explore how you can find Scratch’s family in Baldur’s Gate 3.

Discovering Scratch’s Family in Baldur’s Gate 3

As you encounter Scratch outside the Blighted Village, you’ll witness his unwavering loyalty to his fallen master. Upon closer inspection, it becomes clear that his master was a courier, as evidenced by the numerous letters scattered around. This fact is further confirmed in Act 3, when you make your way to Rivington.

In Rivington, you’ll come across the Sword Coast Couriers, which served as Scratch’s birthplace and training ground. If you venture into the courtyard, you’ll witness Angry Mar’hyah, a disheartened employee, shouting at the dogs and another staff member.

Stay tuned for the next steps on how to navigate the complexities of reuniting Scratch with his family amidst the challenges you’ll face in Baldur’s Gate 3.

If you happen to have Scratch by your side (summon him with a simple whistle if he isn’t already present), you can share your belief that Scratch originates from the Sword Coast. As if recognizing the name, she will acknowledge him as well. However, she will demand that you return Scratch to her. Thankfully, you have the chance to persuade her otherwise through an impressive display of Intimidation or Persuasion skills. Achieving success will require rolling a remarkable 18 or higher.

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And in case you are pondering whether it’s worth the effort, let me assure you that Scratch is adamant about not wanting to leave with her. So the choice becomes clear.

If dealing with someone as awful as her and wanting her to steer clear of the dogs sounds like a daunting task, hold on tight! You’ll need to rely on your wits and a well-executed Deception or Intimidation saving throw. The difficulty level is set high – a roll of 20 or higher is required. But fear not! The rewards are well worth the effort. If you succeed, you’ll have the satisfaction of seeing her permanently leave the Sword Coast Couriers.

Once she’s out of the picture, make sure to pay a visit to the dogs in the kennel. You’ll be met with pure joy and gratitude.


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