baldurs gate 3 time sensitive quests

Baldur’s Gate 3 Time-Sensitive Quests: Comprehensive Guide to Each Act, Companion, and Location Events

Are you tired of missing out on quests because of time constraints? Time-sensitive quests can be frustrating for completionists, as they often require immediate attention and can have permanent consequences. But fear not! We have compiled a list of all the time-sensitive quests in Baldur’s Gate 3 to help you stay on top of things.

A good night’s sleep is not only important for your in-game character’s well-being but also for enjoying those captivating cutscenes at camp. If you’re concerned that taking a long rest may ruin a quest, worry no more. We have gathered all the time-sensitive quests in Baldur’s Gate 3 to ensure you don’t miss out on any opportunities.

All Act 1 Time-Sensitive Quests in Baldur’s Gate 3

In Act 1, there are several quests that operate on timers, either triggered by long rests or specific story milestones. To make it easier for you, we have divided them into sections.

All Emerald Grove Time-Sensitive Events in Baldur’s Gate 3

  • Emerald Grove Battle: This event occurs when you approach the gate to the Emerald Grove. Be aware that if you take a long rest without finishing or joining the fight, the tiefling who opens the gate will die. Interact with his friends for unique dialogue before taking a long rest, as they seem to have time-sensitive dialogue.
  • Druid Grove Ritual: Found within the Emerald Grove, this quest begins when you enter through the gate. The ritual will conclude after approximately 10 long rests.
  • Investigate the Beach / Harpies and Tiefling: From the Emerald Grove, you can access a beach. Once you find it, the timer for the quest ‘Investigate the Beach’ will automatically start. If you take a long rest, the boy on the beach will die unless you first eliminate the harpies. Furthermore, if you fail to rescue the boy before dealing with the Goblin Camp, he will die, even if you have not discovered the beach yet.
  • Save the Tiefling Child Thief: Upon arriving in the Emerald Grove and speaking to Kagha, you will witness a cutscene where a tiefling child is threatened by a snake. If you don’t resolve the situation and let her get back to her parents before dealing with the goblin camp, she will be dead.
  • Tiefling Bard: Near the ritual area in the Emerald Grove, you will come across a tiefling bard struggling to compose a song. Help her before dealing with the goblin camp to gain musical proficiency.
  • Sazza the Goblin Prisoner: Located in the northwest corner of the Emerald Grove, you will find Sazza the goblin imprisoned, being threatened by a tiefling. If you don’t address her situation before defeating the goblin camp, she will die.
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Exciting Time-Sensitive Events in Baldur’s Gate 3’s Wilds

  • Dying True Soul: As you explore the wilds near the Owlbear Cave, you’ll encounter a True Soul and his disciples. Hurry, because if you don’t speak to the disciples within one rest, they’ll vanish!
  • Owlbear: Don’t ignore the Owlbear and her cub in the Owlbear Cave. If you do, the goblins will kill the mother after one long rest. Rescue the owlbear cub and find it at the goblin camp!
  • Burning Inn: Prepare yourself for a thrilling race against time once you stumble upon the Burning Inn at Waukeen’s Rest. Taking one long rest will result in the deaths of everyone inside. So make your choice wisely!
  • Bugbear Assassin: Encounter the bugbear assassin in the Emerald Grove or the wilds. You must act swiftly to save his target by killing the assassin. You’ll even have the opportunity to pickpocket a valuable Soul Coin from her. But beware, if you fail to find her before completing the goblin camp, she will still remain alive!
  • The Zhentarim Hideout: Interact with the captive artist in the hideout to unlock a thrilling quest in Act 3. Don’t miss this chance or you’ll be locked out!
  • Caravan Ambush: Journey to the far north of the map and you’ll stumble upon a caravan ambush. Save the merchants or eliminate the attacking gnolls immediately. Taking a long rest will only lead to their tragic demise!

Engaging Time-Sensitive Events in the Blighted Village of Baldur’s Gate 3

  • Gnome Strapped to Windmill: Explore the far west of the Blighted Village to find a gnome in distress, strapped to one of the windmill’s fans. Take action quickly, as he will eventually disappear if left unattended. The exact number of long rests he can withstand remains a mystery!

Immerse yourself in the unique and time-sensitive events of Baldur’s Gate 3’s Wilds and Blighted Village. Make swift decisions, explore every corner, and embrace the excitement that awaits!

Discover all time-sensitive events in the Underdark of Baldur’s Gate 3

  • Save the Poisoned Gnome in the Mushroom Village: In the Underdark, you will encounter a poisoned gnome in the Myconoid Village. To save her, you need to provide her with an antidote before advancing to Act 2 or rescuing Nere. Fail to do so, and she will perish. Look for her on top of the mushroom with Leader Spaw in the Myconoid Colony.
  • Save Nere at the Grymforge: Time is of the essence in this quest, as the timer starts as soon as you enter the Grymforge. If you rest for too long, visit the camp, or leave the zone twice, both Nere and the gnomes attempting to free him will meet their demise. Be cautious and act swiftly to prevent this tragic outcome.
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Experience all time-sensitive events with your companions in Baldur’s Gate 3

  • Lae’zel at the Mountain Pass: When Lae’zel departs to confront the Githyanki party, leaving her alone may lead to her demise. Additionally, if you simply abandon her, the same fate awaits. It appears that her death is triggered by proximity, but worry not, you can save her by having Withers resurrect her.
  • Gale Hungers for Magic Items: Keep an eye on Gale during Act 1 as he may occasionally display an exclamation point above his head. This indicates his need for a magical item to sustain himself. He will ask for a magical item every two rests. Refuse him twice, and he will leave your party. Make sure to provide him with the necessary items to maintain his well-being.

Explore time-sensitive quests in Act 2 of Baldur’s Gate 3

Fortunately, Act 2 does not have as many time-sensitive quests to worry about. You can relax until after the assault on Last Light Inn before taking any time-sensitive actions.

Discover all time-sensitive events in the Shadow Cursed Lands of Baldur’s Gate 3

  • Obtain the Moonlantern from Spiderman: After being prompted by the Harpers to join their ambush to obtain a Moonlantern, you have the choice to participate or not. However, failing to do so will result in the enemy carrying the Moonlantern disappearing after a certain period of time. The duration of this period is uncertain.
  • Release the Pixie in the Moonlantern: Once you have obtained a Moonlantern, you have until the end of Act 2 to release it. Be sure to open the Moonlantern, as it will assist you in a specific side quest in Act 3. Once Act 3 begins, the Moonlantern will vanish.
  • Save Rolan: If you come across Rolan, it’s essential to intervene and help him fight against the shadow thralls attacking him. His survival is dependent on proximity. As long as you avoid stumbling upon him, feel free to explore and proceed to Moonrise Towers.

Experience all time-sensitive events in Moonrise Towers of Baldur’s Gate 3

Unforgettable Moments in Baldur’s Gate 3

Embarking on a thrilling journey in Baldur’s Gate 3 introduces you to a world of excitement and challenges. Within this game, you will encounter various time-sensitive events and choices that can shape the course of your adventure. Here are a few standout moments that you won’t want to miss:

  • Save the Prisoners: In Moonrise Tower, a group of prisoners awaits rescue. It’s crucial to free them before reaching the end of the Temple of Shar. The fate of these prisoners depends on your actions and can have lasting consequences.
  • Assault on Moonrise Towers: During the assault on Moonrise Towers, the life of Jaheira hangs in the balance. While the exact triggers for her potential demise are still being discovered, consider taking a long rest before joining Jaheira in Moonrise Towers to increase the chances of her survival.
  • Halsin and the Shadow Portal: As you embark on the quest to save Thaniel, keep a watchful eye on Halsin. If you leave him alone after he goes to the beach and then take a long rest, he may meet an unfortunate end. Stay vigilant to ensure the safety of Halsin and the success of your mission.
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These time-sensitive events are just a taste of the gripping experiences Baldur’s Gate 3 has to offer. Stay alert, make strategic choices, and brace yourself for an unforgettable adventure!

Discover All Time-Sensitive Quests in Act 3 of Baldur’s Gate 3

Get ready for a whole new level of time management in Act 3 of Baldur’s Gate 3. Your actions and decisions in this chapter can have significant consequences, so it’s crucial to plan your long rests wisely.

  • Stop the Presses: Be mindful when embarking on the printing press quest. Taking a long rest will result in the publication of another unfavorable story about you.
  • Saving Your Companion from Orin: During Act 3, Orin may kidnap one of your companions and pose a threat to their life. You have unlimited time to rescue them as long as you haven’t initiated the murder tribunal. However, if you interact with the tribunal, your companion will be killed after three long rests. It may be possible to resurrect them with Withers’ help.
  • Avenge the Drowned: Complete this quest before finishing the Iron Throne storyline to obtain the valuable Wavemother’s Robe. Failing to do so will result in the quest giver’s demise, making looting her body difficult due to constant mourning.
  • Save Counselor Florrick: If you successfully rescued Florrick from the burning inn in Waukeen’s Rest during Act 1, you can save her from prison in Act 3. However, once you enter the Lower City, you have a limited window of five long rests before she is executed.
  • Killing Mystic Carrion: [Additional information about this quest is missing]
  • Saving Duke Ravengard and the Gnomes Too: Inside the Iron Throne, an underwater prison, Duke Ravengard and some Gondians are held captive. Upon entering the submarine, you have six turns to free everyone before it explodes. Failure to do so will result in the death of Duke Ravengard and any Gondians aboard.






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