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Mastering BG3: How to Effectively Remove the Hold Person Spell

In the world of Baldur’s Gate 3, combat plans can easily go awry due to various factors. However, one of the most frustrating occurrences is losing an entire turn from one of your party members. This often happens when an enemy successfully casts the Hold Person spell on one of your teammates. In order to secure victory in the battle, it is crucial to quickly counteract this effect, but some spells can be challenging to remove. Fortunately, I am here to guide you on how to counter the Hold Person spell in BG3.

Understanding the Hold Person Spell in BG3

The Hold Person spell in BG3 is a powerful Level 2 Enchantment spell. Its primary function is to immobilize any humanoid target, effectively paralyzing them for as long as the caster can maintain concentration. In order to cast this spell, a Level 2 Spell Slot and 1 Action point are required, and the target must make Wisdom-based Saving Throws. The spell has a range of 18 meters. The following classes naturally learn the Hold Person spell:

  • Druid (Level 3)
  • Cleric (Level 3)
  • Circle of the Land Druid (Level 3)
  • Wizard (Level 3)
  • Warlock (Level 3)
  • Sorcerer (Level 3)
  • Bard (Level 3)
  • Oath of Vengeance Paladin (Level 5)
  • Arcane Trickster Rogue (Level 7)
  • Eldritch Knight Fighter (Level 8)

At the end of each turn, the affected creature must make a Wisdom Saving Throw to attempt to free themselves from the Hold Person spell. The duration of the spell depends on the caster’s ability to maintain concentration, meaning it can last for a single turn or multiple turns. It’s worth noting that certain abilities used against the affected creature can break concentration and prematurely end the spell.

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Counter Hold Person in Baldur’s Gate 3

Hold Person is an incredibly frustrating spell in Baldur’s Gate 3 that renders a character immobile, preventing them from taking any actions or bonus actions. However, there is a way to quickly get rid of this spell by breaking the caster’s concentration.

Concentration spells require the caster to focus their energy on maintaining the magic. As a result, they can only have one concentration spell active at a time and lose concentration when attacked.

When a caster is damaged while using a concentration spell like Hold Person, they must make a Constitution saving throw to maintain it. The difficulty of this saving throw is higher depending on the amount of damage received.

Dealing Damage to Counter Hold Person

One of the most effective ways to break the caster’s concentration and remove the Hold Person spell is by dealing damage. Using abilities or items that inflict significant damage or are hard to avoid will be the key. For instance, you can try throwing items like Alchemist’s Fire or cast spells like Magic Missile, as they are guaranteed to cause damage and force a concentration saving throw.

Master the Art of Countering Spells: Stop Hold Person in its Tracks

There’s a clever alternative to dealing with the effects of Hold Person: prevent the spell from being unleashed in the first place. Once you reach the fifth level, certain spellcasters can tap into their third-level spell slots and unlock the spell Counterspell. This powerful magical ability allows you to react instantly and interrupt any spell lower than third level. While it may seem costly to utilize a third-level spell slot to counter a Hold Person, it can make all the difference in saving your party from a potential lethal blow or preventing a raging Barbarian from falling into a state of inactivity.

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Now that you’re familiar with handling BG3’s Hold Person spell, you might be curious about how much time you’ll be immersing yourself in the world of Baldur’s Gate 3. One way to gauge this is by discovering the number of acts you’ll have to conquer, engage in meaningful conversations, and navigate through various intriguing scenarios. Exciting adventures await, so let’s dive in and explore the captivating acts of Baldur’s Gate 3!


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