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baldurs gate 3 ominous crevice

Baldur’s Gate 3 Ominous Crevice: Unveiling the Mystery of Daphne Fama

Meet the infamous serial killer, Malus Thorm. His murderous deeds are no secret, as he ruthlessly eliminates anyone who crosses his path. And believe it or not, his dear nephew, Ketheric Thorm, approves and supports these gruesome acts. But if you’re eager to uncover Malus Thorm’s hidden treasures, you’ll need to unlock the heavily guarded door in the House of Healing morgue. So, let’s dive into the thrilling guide on how to access the locked door and unravel the mysteries that lie within.

The House of Healing holds a dark and grim reputation, mainly attributed to its chilling practice of abducting innocent individuals and subjecting them to unimaginable horrors. And where do these unfortunate souls end up? The answer lies within the House of Healing morgue. As morbid as it may be, gaining entry to the general area surrounding the morgue isn’t overly challenging. However, breaching the locked door poses an intriguing obstacle. But fear not, as there are three possible methods to unlock the door, each with its own level of effectiveness.

  • Option 1: Lockpicking
  • Option 2: Activating the lever
  • Option 3: Venturing through the Ominous Crevice

Option 1, lockpicking, tends to be the least favored choice among most players. The door’s lock mechanism boasts an impressive saving throw of 30, which proves to be an insurmountable challenge for the majority of adventurers who encounter it. However, fret not, for there are better alternatives that save you from such frustration.

Option 2, pulling the lever, presents your best chance at success. Initially, you may notice that the lever next to the locked door appears non-functional. But fear not, as salvation awaits in the research lab located at the end of the hall. Inside this lab, you’ll discover a functioning lever that can aid you in your quest.

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Instead of relying on your lockpicking skills, there’s a clever workaround. Seek out the Harper stationed in the alcove on the left side of the main hall. This hidden ally possesses a key to the elusive door, making the lockpicking method entirely unnecessary.

Once you’re inside the research lab, direct your attention to the left side of the experimentation slab. Nestled between two tables, a lever awaits your touch. Engage with the lever, and witness the door’s lock relinquish its grip, granting you entry into a world of intrigue.

Now, let’s make our way back to the securely locked morgue door. With the flick of the lever, the door bursts open, revealing a chilling sight – a putrid cave teeming with lifeless bodies.

If you’re feeling adventurous, there’s another option. Venture through the mysterious Ominous Crevice, located near the edge of the lake. Look for it just below the Grand Mausoleum Waypoint, close to the House of Healing. As you descend the rocky path, be on high alert as a group of cursed Kuo-Toa may attempt to surprise you along the way.

As you step inside, anticipation rises as you prepare to claim your well-deserved spoils. Explore the room and you’ll notice a chest positioned to the left, teasingly out of reach. However, fear not, for certain spells such as Dimension Door, Misty Step, or Fly can grant you access.

Inside this chest lies the coveted Fleshmelter Cloak, an item of immense power. Its most notable ability, Caustic Reprisal, ensures that any creature foolish enough to strike you in melee combat will suffer a retaliatory 1-4 Acid Damage.

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Alternatively, if you’re feeling particularly brave, you can descend down to the very depths of the pit. Here, a formidable opponent awaits: the Hollow Armor accompanied by three Fetid Oozes. Engage in this thrilling encounter and emerge victorious to claim the Protective Plate. This extraordinary piece of armor provides you with resistance against the deadly Necrotic Damage.

Embrace the challenge, seize the rewards, and become a legendary hero in this treacherous realm.

If you’re curious about the mysterious pit mentioned, it serves as a chilling burial ground where Thorm and his assistants dispose of the numerous individuals they have captured, experimented on, and unfortunately, killed.


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